Tuesday, June 22, 2010

Getting to know my surroundings

Today I didn't get to do very much. I did a lot of walking since my objective was to read a sygil (scroll I guess) and find a wise warrior trainer somewhere. While I was searching for said trainer, I killed a rabbit, a frog, went swimming (or tried to) and got myself killed from a great height.

Death is an unusual thing in this game. You seem to wake up as a spirit form and you have to find your body, wherever you left it. Fortunately I remembered I died somewhere around the trunk of the great big tree in the village and found my body rather quickly. I was mesmerized by this alternate form of existence...I wonder if I could've done more as a ghost. I guess I'll have to die more often to find out.

I eventually found this trainer and got 40 extra experience points and then I went on to a new objective, looking to gather the venom of some spiders. Alas I could not find them and so I decided to leave the game at that point. Till next time.

Monday, June 21, 2010

Back to adventuring

Recapping, my quest was to find evidence of evil growth in the forest. I had to find some mushroom like things (musgovil if I remember well) and show them to a Centaur called Tarindrella.

Upon resuming the game I found a small settlement of nasty looking imps (I'm supposing these were the creatures that were turning evil due to the effects of the shrooms). They were called Grellin and I saw mushrooms around their area and thought I had to pick them up but I couldn't.

At this time I gave up again on the quest and later resumed in the middle of class. It had ocurred to me that if I was in the right place then...where else could I get these musgovil shrooms? My mind reasoned "if you can't pick up the weed, then take it off any junkie". So I killed one of these Grellin and, as suspected, he had some musgovil on him. I went on a Grellin killing spree and got the 8 musgovils I needed to give back to Tarindrella. I learned a few new things about the gameplay, mostly picking up items and equipping boots.

Unfortunately that was all I could do for one day of play (and I've lost 2 or 3 days) so for today I guess this is it :(

First impression

I usually don't play mmorpg's (Final Fantasy XI is still burning a hole in my pocket) so I was very skeptical about starting world of warcraft, even after installing it and adjusting graphics settings.

First thing that caught me eye was the fact that, when you edit your character, you can choose how detailed you want to edit him (take the basic layout and change it mildly or change everything). I always had the nasty habit of seeing how far I could go in these editors, but seeing as it went really deep into details, I stopped at a point where the character just resembled me somewhat.

A lot of people tell me to RTFM, but years of experience in playing good games has shown me that an intuitive interface and very helpful characters in an RPG can help you master the menus rather easily. So far that does happen in WoW. I chose the night elf as my race so the basic premise was that I had to start out balancing the population of certain fauna in the forest.

Fighting:
Not unlike Final Fantasy XI, you select an enemy and choose an action from the action bar below on the screen. I found out that if you tap the secondary mouse button again, it will automatically choose attack for you (or, I take it, the most appropriate action to perform on a given object). I then went on to kill this animal, one out of 4 boars and 4 sabertooth 'something' (it was in spanish as sable). The fight sequence played out automatically. I still don't know if you can distance yourself to avoid hits or not but the character seems to randomly dodge hits.

Spoils:
Right about after the second sabretooth I killed, I noticed his body has not disappeared and was glowing, so I went to investigate. Seems that you have to pick up the spoils by yourself...I thought they had this standardized in the RPG world :(

I finished my first quest and got a prize...first inroad into WoW, woopee!!

Things started to get more complicated with the next quest and so I left it here. Stay tuned for the next journal entry...finding shrooms (or that's what I think forest-like drugs look like).